Review: Zooloretto

Review: Zooloretto

Pip: I’m currently playing single-player Zooloretto. It doesn’t have a single player mode so I’ll explain that in a moment. In the meantime, what on earth is Zooloretto?

Zooloretto is a game about running a zoo. The aim is to collect animals, pack enclosures with them and augment these with kiosks, all of which give you points. Your zoo starts as a board with one barn and three enclosures, each of which has a different number of squares corresponding to how many camels or kangaroos they can hold (before the creatures presumably starve, turn on one another or climb atop their friends to escape). There are also spaces overlooking the enclosures where you can put the kiosks that, in a real zoo, would be dispensing stuffed toys, souvenir keyrings and emergency ponchos to stressed parents.

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Zooloretto

Zooloretto

Each player uses small, large, wild, and exotic animals and their young to try to attract as many visitors as possible to their zoo, but must be careful. The zoo needs to be carefully planned as, before you know it, you might have too many animals and no more room for them. That brings minus points. Luckily, your zoo can expand. This is a zoo of a family game in which less is sometimes more.

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