Here at Shut Up & Sit Down we've been huge fans of Twilight Imperium since we reviewed the 3rd edition all those years ago. It's the grandest, silliest game that we know; an epic brawl featuring everything from capitalist cats to a race of sentient vegetables. So back in 2014 we got to talking with owner of Fantasy Flight and original designer of TI Christian Peterson, one thing led to another, and we agreed to document the process of making TI 4th edition.
How do you go about making the grandest board game in the world even more grand? Find out later this month!
Pip: Shut Up and Sit down – despite the confrontational name – is almost always a hive of lovely cardboardy activity. That's why I started playing games with them and that's why I'm working with them now.
But sometimes in gaming there are acts of betrayal, of contrarian buttheadedness, so large they cannot be forgotten. Instead they lurk in your mental back pocket, ready to be drawn out at a moments notice – reminders that these glorious friends and colleague care as much about boardgames as you do and will do almost anything for a few victory points. Or a cheap laugh.
I'm not talking about the lower level stuff here. This isn't about how Quinns will fail to tell you a rule until partway through the game ("Oh! Did I tell you about [rule which suddenly advantages what Quinns has been doing and nullifies any and all Pip-strats]?"). No. This is about Brendan and this is about City of Horror.
"One piece of trivia orbits modern board gaming like a dark, sexy star. Someone who doesn't really play them will always have heard from their friend, who heard it from another friend, that something like Game of Thrones or Battlestar Galactica is mean it ruins friendships.
"But Game of Thrones? Battlestar Galactica? These are games where the backstabbing and twists of the knife are expected. If you really want to test your friendships, these are the games you should be playing."
...and rapidly moves on to the five games I think should be handled with care. I'd recommend you all go and peruse my warnings, before it's too late.
I remember a colleague taking a 5 minute break, away from the jittery job of reviewing Battlefield 2. “It’s fun when you win,” he said, exhausted. “And boring when you lose. Haven’t we moved past that yet?”
No, we haven’t. For a medium that’s evolved from play, video games have an overwhelmingly binary view of success and failure, one so crippling that if we settle into a single player game and make no progress, or lose every multiplayer match in one night, our lives will have been worsened. And we never ask why games are like this. After all, how else could it be?
...and continues vigorously until it stops. Quinns would point you towards the article himself, but he's currently in hiding from furious gamer-gangs, who cry his name on every street corner. Go read! Don't let his sacrifice be in vain.
Hear Quinns' caramel baritone as he provides evidence of why board game sales are rocketing up, three deadly arguments for why video gamers need to be playing board games, and even some jokes. Yes, JOKES.
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