Relic Runners

Relic Runners

In Relic Runners, each player takes on the role of a character keen to exploit and acquire relics that have been unearthed in a long lost part of the jungle. Each would-be archaeologist has a colorful past — retired university professor, former army captain, etc. — and wants to be the first to get their hands on the precious loot to earn the most victory points.

Players must navigate a series of paths in order to visit temples. The archaeologists are restricted in their movement by their access to rations, but thankfully they can place markers on paths to allow them to travel for free in future turns. The players also have a toolkit that can be upgraded in three particular ways to break the rules in some way or offer them an advantage as they move around.

Each time a player visits a temple, he takes a token. Initially the temples offer up victory points or some form of in-game bonus. When the final token is taken, a relic is placed there to be collected. The players earn large victory points for collecting relics of different types (set collection) and players can also earn bonus points for creating long routes and traveling along these to collect relics.

Read More

Review: Relic Runners

Review: Relic Runners

[We’ve found another article Quinns never published! Honestly, that boy was so disorganised. This death thing is a much better arrangement.]

Quinns: Relic Runners knocks one thing absolutely out of the park. It feels like a board game.

The box shows characters falling over themselves in giddy adventure. Open said box and you’ll find it loaded with gorgeous components, from a three-dimensional board to dozens of shiny plastic relics. The game itself lasts an entirely reasonable 60 minutes, and fits as snugly around 2 players as it does 5. It’s all just quietly joyous.

It’s also not surprising. When I profiled Days of Wonder a few months back, I found a company proud of their policy of only releasing between zero and one new game each year. In other words, investing all of their energy in trying to create a second Ticket to Ride, or failing that, a second Small World. They want another game straightforward, accessible and cheerful enough to break into bookshops all over the world. Or maybe not even a game- a brand, something that’ll sell for years.

Read More

Kotaku Article: Days of Wonder Interview

Kotaku Article: Days of Wonder Interview

Quinns: Almost forgot about this! Board game publisher Days of Wonder last month declared that Ticket to Ride, their family train game, had overtaken Settlers of Catan in monthly sales. There’s a new biggest board game in town! I set up a phone interview to see what DoW do differently, then loaded it all into my monthly Kotaku column, slipping fact after fact into that hot gaming skillet.

“Part of our brand,” explains the sonorous French voice on the phone, “is coming from the fact we do very few things. Porsche is the most successful car company in the world from the business standpoint, but they do very few models… we take the same approach in the board game business.”

Founder Eric Hautemont also talked about vinyl records, the role of mobile devices in boardgaming and how his company works the exact opposite way from America’s other big publisher, Fantasy Flight. Really interesting stuff. Go read!

Read More

Games News! 24/06/13

Relic Runners

Quinns: Crack! Boom! Patter patter patter. It’s monday, and this is your board game weather report, predominantly plucked from the dark skies of the Board Game Geek News Blog.

Big news first. Days of Wonder, publisher of such incomparably plush releases as Small World and Memoir ’44, have announced their new game: Relic Runners, seen above. Releasing this September, it sounds and looks absolutely luxurious. Players will explore a dark jungle, building bridges, forging pathways and nosing through forgotten ruins, all in a quest for priceless relics. Which, for the first time in the history of board gaming, are represented by objects you’d actually want to own. Images after the jump.

Read More