Hansa Teutonica

The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers or for other traders using the cities they control. After controlling a line between two cities with your pawns you can decide to build an office (and maybe also establish control and/or get a bonus marker) or to get a skill improvement from some of the cities.

Players have to improve their traders’ “skills” for the following effects: getting more VP from offices in their network, getting more available action points, increasing the number of available pawns, and getting the right to place pawns and get more special pawns.

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Games News! 28/07/14

AquaSphere

Quinns: Morning, everyone! How was your weekend? I woke up today with my friend Olly sprawled across my sofa after some hot, late-nite Pictomania. Such a tragedy that that game didn’t sell! It’s Vlaada Chvátil’s secret best work. If you ever see a copy in the wild, pounce on it instantly and without doubt, like a tiger upon a juicy gazelle.

Oh man, I’m going to get some juice. Be right back.

Our first story is that well-respected 2009 release Hansa Teutonica (seen above) is receiving a reprint this year as well as an expansion, Hansa Teutonica: Britannia, adding an optional new board to play on and revised 2 player rules.

I’ve never played it, but I can tell you that the fancy Latin name isn’t hiding much in the way of theme. Hansa Teutonica is a game about building offices and trading routes in the middle ages, immediately putting me in mind of the comedic-sounding yet actually pretty great Thurn & Taxis. A game where players run a 17th century German postal service. I know! Just like you always dreamed.

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