GAMES NEWS! 11/05/2020

Mart Leez: STREAM SCHEDULE. LORDS OF VEGAS WITH MIKE SELINKER: TUESDAY 12.05. FORGOTTEN WATERS WITH ISAAC VEGA: THURSDAY 14.05. WINGSPAN WITH ELIZABETH HARGRAVE TUESDAY 19.05. MISC. GAMES AND CHILLIN’ THURSDAY 21.05.

Ava: What on earth happened to Mart?

Tom: I’ve no idea, it looks like maybe taking an axe to it was a bad idea? It appears to be in some kind of safe mode.

Ava: Once we had a friend, now we have a spreadsheet. Oh woe is Mart, noblest LeesCorp employee, and the running joke too convenient to kill.

Tom: I’ve got a screwdriver, some duct tape and a spare liver in cold storage. I’ll see if we can keep it trucking on until we require its services once more.

Ava: Wait, whose liver have you got?

Time Captain: help

Tom: ONWARDS TO THE NEWS.

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Review: Don’t Get Got

Who wants to feel nervous and paranoid? Yes, more nervous and paranoid than normal.

Don’t Get Got is a party game that runs in the background of your normal life, able to turn a party or ordinary day at work into a nightmarish playground of the mind. It’s cheap, sweet, utterly unique, and gets people dancing for joy more frequently than we’ve seen in eight years as board game reviewers.

Don’t understand? You will! Just click play on the video.

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Don’t Get Got

Don’t Get Got! is a party game in which each player receives six secret missions. The first player to complete three of these missions wins.

You don’t sit at a table to complete missions, though. This game is designed to run in the background of whatever else you have going on, which means you can play it anywhere — at home, on holiday, in the office, or yes, at a party.

Mission examples include getting a player to compliment your hair, hiding this card in a jar and getting another player to open it for you;, and making up a word and getting a player to ask what it means.

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GAMES NEWS! 04/11/19

Quinns: Ava, before we get started on the news, I have to tell somebody. I had the most fabulous time playing Don’t Get Got last night.

Ava: Oh yeah?

Quinns: Oh my goodness. The paranoia. The guile. The outraged howls outside the pub when I managed to win just before we all went home by getting another player to say “I love you.” It was exactly like someone scoring a goal in the closing seconds of the match.

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