Review: Cyclades: Titans

Review: Cyclades: Titans

First, there was nothing. For our evenings were without form, and void. Then there was Cyclades, which let us fill them with a really lovely, accessible war game. Then came the expansion of Cyclades: Hades, and there was a great sadness because we thought it was rubbish, and said as much.

And then there was a great rejoicing, as Cyclades: Titans graced the shelves of our shops, and brought joy to our hearts. Finally came this Cyclades: Titans review, so the people could sit, and listen, and see if it was shit or not.

So it is written, and so it shall forever be.

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Cyclades: Titans

Cyclades: Titans

In the Cyclades archipelago, tension has reached a boiling point. The conflict is now focused mainly on two large neighboring islands. With the help of the Gods, there are now 6 great cities of ancient Greece fighting for supremacy.

Now, more than ever, the war is raging. And on top of all that, Kronos decided to join the party, and with him comes a horde of Titans, ready to anihilate everything in their path…

The Titans expansion allows for up to 6 players, and offers 2 game modes: Everyone for himself, just like in the base game. With 4 or 6 players: teams of two!

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Games News! 24/03/14

D-Day Landings

Quinns: Guys. GUYS. Before I went to bed last night I said a little prayer to the Gods of Gaming. I asked for a very special game to be announced.

I wanted a game from Bruno Cathala, the designer of Shadows Over Camelot and Cyclades, where the players all control wizened undersea lords. A game of politicking and pushing your luck, where you can ally with crabs, control the algae trade and stockpile pearls. A game with beautiful art that’s at once ridiculous, otherworldly and beautiful.

YOU’LL NEVER GUESS WHAT HAPPENED.

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