Taverns of Tiefenthal
This week on Shut Up & Sit Down, Matt is joined by new chap Tom for a review of a game that’s had many afroth’d – it’s the pubtastic Boozer Simulator: The Taverns of Tiefenthal.
Read MoreThis week on Shut Up & Sit Down, Matt is joined by new chap Tom for a review of a game that’s had many afroth’d – it’s the pubtastic Boozer Simulator: The Taverns of Tiefenthal.
Read MoreAva: Happy December, my beautiful news-children. It’s the season of barging around shops, loads of social obligations, wrapping up work and presents, slow news days, and it being really, really hard to stay sober. This week we’re focussing on what I optimistically like to call ‘presents for your future self’, but might more accurately be called ‘gambling on games that have limited incentive to actually be good because they’ve already sold out their stock before they started production’. Sorry about the cynicism, honestly. I have a finite amount of Christmas Cheer, so I have to be really grumpy for most of December in order to still have some in reserve for the actual festive period. It won’t last all month, I secretly love Christmas.
Read MoreIn the village of Tiefenthal lies “The Tavern of the Deep Valley”. There, all citizens from the area gather, but it’s important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?
In Die Tavernen im Tiefen Thal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.
Read More[Tactics and Tactility is our column about the feelings, details and pleasures of tabletop gaming. This week Ava is looking at Quacks of Quedlinberg and the perils of prediction.] Ava: I’m a potion maker, I’ve got a bag of secret ingredients. There’s magic spilling everywhere. In this moment, I know the exact odds of failure, … Read more
Read MoreWho wants to feel nervous and paranoid? Yes, more nervous and paranoid than normal.
Don’t Get Got is a party game that runs in the background of your normal life, able to turn a party or ordinary day at work into a nightmarish playground of the mind. It’s cheap, sweet, utterly unique, and gets people dancing for joy more frequently than we’ve seen in eight years as board game reviewers.
Don’t understand? You will! Just click play on the video.
Read MoreDon’t Get Got! is a party game in which each player receives six secret missions. The first player to complete three of these missions wins.
You don’t sit at a table to complete missions, though. This game is designed to run in the background of whatever else you have going on, which means you can play it anywhere — at home, on holiday, in the office, or yes, at a party.
Mission examples include getting a player to compliment your hair, hiding this card in a jar and getting another player to open it for you;, and making up a word and getting a player to ask what it means.
Read More<b>Ava</b>: QUINNS QUINNS I’M ON A TRAIN!
<b>Quinns</b>: You’re writing the news from a train? I–
<b>Ava</b>: CHOO CHOO!
<b>Quinns</b>: I’m so glad you’re–
<b>Ava</b>: NEWS NEWS!
<b>Quinns</b>: Ok, I’m now looking forward to the wi-fi dropping you in about eight seconds.
<b>Ava</b>: CHOO CH-
Read MoreNovember 20, 2019 Reviews Deep Sea Adventure, Startups, Zogen, Troika, Flotsam Fight, Tomatomato, Nine Tiles Panic, Moneybags, Oink Games, Insider, A Fake Artist Goes to New York Bending the very essence of TIME to our wills, this week we’re proud to announce that we’ve managed to compress 21 minutes and 11 seconds into ten minutes … Read more
Read MoreNot far into the future, a stone was found in a star — then more stones were found, and it turns out that if you combine three of these stones in the right way, you create a very valuable jewel. What’s more, you can combine them in a different way to create fuel.
In Troika, you are an adventurer who has dreamed of making a fortune, so you’ve traveled to this star along with other wanderers. Unfortunately, your spacecraft has no more fuel, so while you’d like to create jewels, if you don’t also create fuel, you’ll die as the richest person at the end of the universe!
In the game, you place all the heptagonal tiles face down on the table, and on a turn you either draw a face-down tile or take a face-up tile that someone returned to the table. You have a hand limit of seven tiles, and within that limit you’re trying to collect both three tiles of the same number (to serve as fuel) and three tiles in numerical order (to transform into a gem). If you have no fuel, you can’t win the game; of those who do have fuel, the player with the most valuable jewel wins.
Read MoreIn Zogen, a.k.a. ゾーゲン, the player researchers want to rid themselves of their microorganism cards as quickly as they can, but they can do so only by observing the current lab environment and watching the one thing that changes, then “recording” it by playing their card.
In more detail, each player starts with a hand of sixteen cards, with each card showing 0-4 types of microorganisms, which are named “Maru”, “Tsuki”, “Yama”, and “Siri”. The start player for the round places one of their cards face up on the table, then everyone plays at once, trying to lay down a card that differs from the initial card by exactly one microorganism, whether one more or one less.
Thus, if a card shows “Maru” and “Tsuki”, you can lay down a card that shows either “Maru” or “Tsuki” or a card that shows “Maru” and “Tsuki” along with one of the previously missing microorganisms. You must say the name of the microorganism that is added or removed when you play a card, then everyone must match the card that you just played.
When a player has only three cards in hand, the round ends and players score points based on their rank in terms of how many cards they hold. Whoever has the most points after you’ve played the agreed-upon number of rounds wins.
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