Cutthroat Caverns

Cutthroat Caverns

A perfect balance of cooperative gameplay and back-stabbing goodness.

An artifact of untold power lies in your hands. To claim it, you must escape the caverns alive. No less than nine horrific beasts stand in your way – that, and the greed of the other players.

In this game of kill-stealing, you decide whether to swing for a whopping 50 points of damage – or hold back, awaiting a more opportune time to strike. Only the final blow matters if you are to score the kill. Hold back or sabotage other’s plans too much – and the entire party will die, without a winner.

Read More

Review: Cutthroat Caverns

Review: Cutthroat Caverns

Would you like to come on an ADVENTURE? Get some treasure, some glory, back home in time for tea?

So you’ll come? …What’s that? Oh, nowhere special. Just the Cutthroat Caverns. No! Come back! It’s only a name!

What about you, dear reader? Will you join us? If you’re brave enough, you’ll see there’s an awful lot of fun to be had in those dingy, treacherous caverns. Assuming you’re just a bit of a jerk.

Read More

PitchCar

PitchCar

This game entry refers to two nearly identical games which are not compatible with one another. Ages 6 and up. PitchCar and Carabande are dexterity games where large, wooden, puzzle-like pieces are used to construct a race track that looks very similar to a slot car track when finished. But instead of using electrons, players use finger-flicks to send small pucks around the track, a la Carrom. PitchCar is produced by Ferti. It currently has five expansions which add “tight” curves, crossroads, small jumps, long straightaways, 45-degree curves, and curved bottlenecks. PitchCar apparently also has two editions, where the first edition has the black laminate on the top and bottom of the track pieces, where the second edition only has the laminate on the top of the track pieces. In the BGG photo gallery, PitchCar has red rails.

Read More

Coup

Coup

You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive…

In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers.

When you take one of the character actions – whether actively on your turn, or defensively in response to someone else’s action – that character’s action automatically succeeds unless an opponent challenges you. In this case, if you can’t reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you’re out of the game.

If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game!

Read More

One Night Ultimate Werewolf

One Night Ultimate Werewolf

No moderator, no elimination, ten-minute games.

One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf…because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you’ll want to play it again and again, and no two games are ever the same.

Read More

Podcast #12: Quinns’ Holiday Crush

Our very TWELFTH podcast has arrived! Twelfth doesn’t look like a proper word, does it? Twelfth. What are all those consonants doing? It sounds like a Lovecraft monster. So: Quinns is back from Board Game Geek con, and he’s fit to BURST with news of Nordic LARP, sinister physical games and a board game designer … Read more

Read More

The Shut Up & Sit Down Community Guidelines

The Shut Up & Sit Down Community Guidelines

Paul: Hi everyone.

We wanted to take a moment, between videos where we fall over and lewd reviews of bean-trading games, to set out some community guidelines.

We want this to be a safe, friendly, welcoming space for everyone. That means we’re queer-friendly. We won’t tolerate sexism, racism, bigotry, or any form of hate speech.

We’re so proud of our community. You’ve been fantastic, supportive, intelligent and contributed so much. Don’t see this as us saying we’re unhappy with you guys, only that Shut Up & Sit Down is growing faster than ever. It’s important to us that we set the tone and that everyone who comes here feels comfortable. You can help with that and, indeed, you already have. So much.

Quinns: Paul and I work in games media, but we’ve never seen a community as kind and respectful as you guys. Respect! On the internet! It’s a rare thing, and something we’ll be working to protect in our comments from here on.

If anything should bother you, please do email the contact address at the bottom of the site. That’ll reach us. Oh, and you’ll only need to stay shivering out in the comments for a bit longer. Your forum will be ready in the new year.

Thanks, everyone!

Read More

Games News! 2/12/13

HeroQuest anniversary Kickstarter

Paul: December arrives, and with it comes a large, old man dressed in red, banging on my door after midnight with one leather-gloved fist while another tightly clutches a ragged cloth sack that smells of old skin. The crazy hours I keep means I can’t begin to claim was anywhere near asleep, but as I hold open the door to let in the moonlight, the winter air and the sight of his craggy, crumpled face, I sourly ask him what he wants and what’s in the bag.

He strikes me across the bridge of the nose with the butt of a concealed weapon. “GAMES NEWS,” he bellows, his voice heavy with rum. I wake up tied to a chair in my living room. The man rants as he paces back and forth, my head throbbing in time with every syllable.

Read More

1960: The Making of the President

1960: The Making of the President

In 1960: The Making of the President, you take on the role of Kennedy or Nixon, protagonists vying for the right to lead their country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters’ pocket books in mind.

Read More

An apology, a look back at an old review, a breakfast calzone

Review: 1960: The Making of the President

[We’re very sorry. Unfortunately, this week, we’re not able to give you a new video. We were planning to post another Opener, one of Matt’s friendly introductions to both gaming and cooking, but circumstances have thrown us, as Matt explains:] Matt: Hello there, Openerererers! I’m sad to say that this month’s unlikely blend of a … Read more

Read More