The Fox in the Forest

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The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.

You score points by winning more tricks than your opponent, but don’t get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales…

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Games News! 19/02/18

Paul: Welcome to another tub-thumping edition of Games News, the only board games news anywhere that features FIREWORKS and PYROTECHNICS and a ten meter CATHERINE WHEEL-

Quinns: paul you’re on fire

Paul: ON FIRE WITH EXCITEMENT about CASTELL and LOWLANDS and even HARRY POTTER.

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Review – Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Think you’ve seen it all? THINK AGAIN.

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant might have a silly name, but this hybrid sci-fi/negotiation/economic game is no joke. Whether you’re playing space-wasps, space-squids or space-school teachers, it’s going to demand every ounce of intelligence you can muster.

Have you got what it takes? There’s actually a good chance you don’t.

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Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

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Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you’ll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.

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The Best Board Gaming Books! (According to us)

Quinns: Books! They’re like very long board game manuals without a game.

Now I’ve got a good 23 years’ distance from the bullies at my school, I’m freely able to say that I think books are nice, and today on the site I want to recommend the board gaming books that I’ve had the most fun with. There’s fiction and non-fiction, controversy and aliens, a Go master at the end of his life and a 21st century designer at the peak of his powers.

But best of all, each one has helped me to understand this ancient hobby a little better. Click on through! Reading is great!

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SU&SD Play…. Dungeons & Dragons: The Hangover

Paul: Are you already missing the madcap misadventures of SU&SDD&D? Then grieve not, because today we’re also sharing our very special (and slightly different) live SHUX roleplaying session. Prepare yourselves for The Hangover!

This rather different D&D module is based around the hugely successful comic Rat Queens and was authored by its creator, the ineffable Kurtis Wiebe, so who better to ask to run this remarkable roleplaying event than the man himself? Yes, that’s right, Kurtis took the helm while Pip, Cynthia, Quinns and Matt went wild with his characters. Don’t worry, no canon interpretations were harmed during the making of this video.

Our huge thanks again to Kurtis for flying in to make this happen, for doing a Q&A after and for being such a terrific convention guest. This is also a personal point of pride for me, as I assembled and organised most of this session, and it was a pleasure to bring some live roleplaying to SHUX. One short word of warning: this is definitely a little more NSFW than many of our other videos. As they say in some parts of the world, viewer discretion is advised.

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Games News! 12/02/18

Quinns: We’ve got a whole mess(e) of news for you this week! That’s my very clever way of saying that most of this week’s stories come from BoardGameGeek News’ coverage of Spielwarenmesse, the world’s largest international toy fair. Through that link you can join those guys at the coal face, or you can stick with Shut Up & Sit Down as we collect the shiniest announcements.

And speaking of shiny, Coimbra is a 2018 release that I’m really excited about. That’s not just because this site has yet to try any games from notable Italian designers Flaminia Brasini and Virginio Gigli (perhaps best known for Lorenzo il Magnifico and Grand Austria Hotel). It’s because this is a German-style resource management game that actually looks nice, with striking art by the inimitable Chris Quilliams.

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Podcast #72: Climbing Mount London

IS THIS THE END FOR OUR HEROES?! Matt, Paul and Quinns were last seen launching an expedition to get to the top of the Shut Up & Sit Down review stack. They talked about wanting to scale games like Mountaineers, A Tale of Pirates, The Climbers, the second edition of London and the Munchkin Collectible Card Game (which actually sounded… quite good?). They were also talking about getting to the bottom of a thought-provoking reader mail. It’s rumoured that it questioned whether pirating board games became an ethical grey area in some countries. Today we found this recording. It’s the only evidence we could find that they’re still alive. Come home safe, boys. New feeds (if you’re missing episodes 71 and 72 try these): iTunes Google Play RSS for your favourite player

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A Tale of Pirates

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Put on your captain’s hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game.

As a member of an adventurous pirate crew, your goal is to be crowned Admiral of the Black, the most feared pirate ship in the Caribbean. To earn this title, you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer, they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship, loading cannons, shooting enemy ships, repairing damage, and so forth…

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Review: A Tale of Pirates

Quinns: You’re looking at A Tale of Pirates. More specifically, you’re looking at a 3D pirate ship, a load of sand timers and an accompanying app. And before we get to how all of this fits together, let me add that you’re looking at a great little game.

Last year a lot of people got excited about Kitchen Rush, a real time game where players place sand timers to run a chaotic restaurant together. If Kitchen Rush was any more up our street it’d be banging on our front door, but actually, we found the video game Overcooked to be more entertaining and cheaper.

A Tale of Pirates is similar to Kitchen Rush, but instead of 2-4 players popping their sand timers down to go shopping or cook a bouillabaisse, 2-4 players are placing sand timers to load a cannon or climb the crow’s nest of their very own ship. But more importantly, they’re working together to unlock the next level in a very playful campaign.

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