Based on the board game Puerto Rico, San Juan is a card game in which players compete to produce and trade goods, building up an infrastructure and economy that will hopefully win them the game as they assemble ever more prestigious constructions. Beginning with just one indigo plant and a few cards in their hand, they must create as wealthy and productive a town as they can before someone builds their twelfth construction, bringing the game to a close.
Read MoreIn Paradise Fallen, 2-4 players take on the role of tribes that are attempting to explore and navigate a fallen paradise through hand management to gather valuable powers that will enable them to survive and continue their journey. By drawing cards from the Exploration Deck on their turn, players gather the necessary rations and powers needed to explore. Throughout their journey, tribes will have to navigate islands with obstacles placed in their paths by others. The first tribe to successfully explore a certain number of islands for their powers wins.
Read MoreIn Carcassonne, players build the area surrounding this impressive city, one tile at a time. They then place a follower on fields, cities, roads or monasteries in order to score as many points as possible. These followers will become knights, monks, farmers and thieves, depending on where they are placed. No matter their followers’ function, the player who places their followers most intelligently, and who builds the playing area most deviously, will win the game.
Read MoreThis card game recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a character card to determine their special abilities, and a secret Role card to determine their goal. The Sheriff has to clean out the town, with the aid of their hidden deputy, while the Outlaws must take down the law. The Renegade? Well, they’re all on their own…
Read MoreEach age has its special challenges. The stone age was shaped by the emergence of agriculture, the processing of useful resources, and by the building of simple huts. Trade begins and grows and civilization takes root and spreads. In addition, traditional abilities like skillful hunting are in demand, in order to be able to nourish the growing population.
The goal of the players is to master all these challenges. There are many ways to do so, so everyone can work to achieve his goal in his own way.
Find your own way and learn at the end whether it was the best way.
Read MoreX-Wing is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission!
The X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What’s more, X-Wing’s quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.
Read MoreIn Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments.Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur.
For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase.For example, if at least one player chooses the Develop action, then the Develop phase will occur; otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost.
The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins.The winner is the player with the most victory points.
Read MoreIdentify: In Shadow Hunters, each player has a secret character identity – Shadow, Hunter or Neutral (civilian). Figure out the identities of the other players to determine who is your ally and who is your ennemy!
Survive: Once your identity is revealed, your ennemies will attack you using their special abilities such as Demolish, Teleport, Suck Blood with the help of equipments like Rusted Broad Axe or Cursed Sword Masamune. A fierce survival battle between the Shadows and the Hunters will ignite where only the strongest can win. Unless, a civilian in the right circumstances, claims victory!
Read MoreEvery picture tells a story – but what story will your picture tell?
Dixit is the lovingly illustrated game of creative guesswork, where your imagination unlocks the tale. In this award-winning board game, players will use the beautiful imagery on their cards to bluff their opponents and guess which image matches the story. Guessing right is only half the battle – to really succeed, you’ll have to get your friends to decide that your card tells the story! Every turn, the storyteller will call out a short phrase or word to match the image on his card. Then each player will choose the card that most closely matches that phrase, and then everyone must guess which card the storyteller saw when he invented his brief tale. Correctly guess the storyteller’s card, and you’ll move ahead. Convince everyone else that your card is best, and you’ll do even better.
Dixit is a wonderfully simple game, playable by nearly anyone with whom you share a common language. With a fantastic range of beautiful illustrations and rules that can be understood by children and adults alike, Dixit will appeal to anyone with an imagination. It’s no surprise that Dixit won the Spiel de Jahres award for game design in 2010. It is brilliant and simple, beautiful and imaginative, and fun for all.
Read MoreA game of 7 Wonders is divided in 3 ages. These ages are plaid similarly, each player is given the oppotunity to play 6 cards to develop his city and build his wonder.
To play a card, you select one from a hand of cards and you lay it in front of you.
Then, you give the remaining cards to the next player and you receive cards from the former player.
At the end of each age, each player compares his military strength with the one of their neighoburing cities, players to his right and his left.
When the third age is over, players score the points given by their cards and the military conflicts. The winner is the player with the most points.