by – Price: – – – – “These fields no longer yield grain the way they used to,” complains the farmer. “We should settle new lands before our food runs out. Why don’t we start farming olives, like our neighbors?” The cart-driver nods: “Ever since them city folks started worshiping San Giorgio I have to … Read moreRead More
After the great Chicago Fire of 1871, the brave men and women of Chicago sought to rebuild their once-great city, and rebuild it they did. Over the next 60 years Chicago experienced an economic golden age, making such great progress that it hosted The World’s Columbian Exposition in 1893, followed not long after by a … Read moreRead More
Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks, each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.
As they advance their survivors’ stories, players come across new quests and individual targets, leading them to gain influence. Who comes out ahead depends on how keenly and aggressively each player ventures through the game; however, if a single faction is pushed to power too quickly, the wasteland will be taken for their own, and the survivors conquered along with it.Read More
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you’ll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.Read More
Welcome to H.P. Lovecraft’s Arkham, the 1920s. There will be many mysteries to uncover in this storytelling game of Lovecraftian terror. Using the provided newspaper, a list of allies, the directory of Arkham residents and a map of Arkham – your job is to follow the clues from location to location, suspect to suspect – to unravel the mystery and answer the questions posed at the end of each scenario.
Match wits with Armitage’s final score the man who has been exposed to the sanity-blasting truth about the existence of the age old evil! Can you beat his score?Read More
Ten Candles is a zero-prep tabletop storytelling game designed for one-shot 2-4 hour sessions of tragic horror. It was released in December 2015 and is best played with one GM and 3-5 players. It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a “tragic horror” game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about “winning” or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left.
The setting of Ten Candles will change game to game as the gamemaster selects different “modules” to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.Read More
The Industrial Revolution in Lancashire. The game starts at the beginning of the Canal Age and ends after the development of railways. Players take the roles of entrepreneurs attempting to make the most money from the various industries of the time. Cotton dominates the game but players ignore the other industries such as coal mining and engineering at their peril.Read More
Eight years ago Mina Harker and her companions returned home from Castle Dracula believing that they had definitively banished the vampire Count’s evil presence from the earth. They were wrong. The King of the Un-Dead has now risen again to menace mankind. Throughout Europe wolves are behaving strangely, superstitious peasants are growing fearful, and mysterious deaths are proliferating. Tormented by uncanny dreams and haunting visions of nighttime travel and drinking blood, Mina has rejoined her former companions, now even more determined to find Count Dracula and destroy him once and for all.
In Fury of Dracula you undertake their perilous quest, hunting Dracula across Europe and battling him wherever he is revealed. Or you take on the role of the legendary Count Dracula himself as he seeks to thwart these pursuers and plunge the entire continent into an unrelenting and evil darkness.Read More
The Cylons were created to make life easier on the Twelve Colonies. And then the day came when the Cylons decided to kill their masters. After a long and bloody struggle, an armistice was declared and the Cylons left for another world to call their own.
Forty years later, they returned, and brought humanity to the brink of extinction. The remaining humans, led by the crew of the Battlestar Galactica, fled in hope of finding a new home, one known by legend as Earth.
Humanity’s only hope lies in finding Earth’s location while fighting off the unrelenting Cylons. But as resources run low, it is discovered that the enemy can now appear human and has infiltrated the fleet from the inside.
Battlestar Galactica: The Board Game provides a unique gaming experience. Unlike most games where players win individually, Battlestar Galactica is a cooperative game, with the added complication that one or more of the players is a secret Cylon traitor – your entire side will win or lose, and you might not even be certain who is on your side until the game ends!
Each player is secretly assigned his or her loyalty at the start of the game. Players will either be loyal to the humans, or to the Cylons. Humans and Cylons have specific and conflicting winning objectives. The human players win by reaching Kobol, but the Galactica will be be threatened by a host of challenges along the way. Only through the cooperation of the humans will the ship (and fleet) survive. The Cylon player(s) wins by either destroying the Galactica with attacks from the Cylon fleet, or, through sabotage, by reducing one of the necessary resources (Food, Fuel, Population, or Morale) to zero.
Either all of the humans win together, or all of the Cylons win together…but both sides must figure out who they can trust in order to achieve victory.
Players’ identities are secret and no one will know for certain at the beginning of the game who they can trust. Keep your eyes open and watch how the other players play. Can you trust them to watch out for Humanity’s interests? Or are they Cylons bent on destroying Humanity?
If your gaming group enjoys highly-thematic political intrigue, and can handle some good-natured infighting and backstabbing, you’ll enjoy Battlestar Galactica.
If you like playing a game where there is a continuous challenge, and victory is always a very close call, Battlestar Galactica is for you.
If you’re a fan of the hit Sci Fi Channel show, and want to simulate the twists and turns on your game table, then Battlestar Galactica is the game you have been waiting for!Read More
2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.
Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.
From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, and A Distant Plain, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.
The jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?
The United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?
Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun.
“Let’s roll!”Read More