Revolver 2: Last Stand at Malpaso

Revolver 2: Last Stand at Malpaso

In 1894, farmers from the small village of Malpaso face the prospect of again losing their livelihood to a band of roving thieves, led by the self-styled General Mapache – himself wanted by the Mexican National Defense Army. Their solution is to go to the much admired, but fallen from grace, ‘Padre’ Esteban, and see if he can hire gunfighters to protect them.

Revolver 2 is a two-player card game set in the Old West, in which one player takes the role of General Mapache and his band of thieving outlaws, and the other player is controlling the villagers and guardians hired to protect the town of Malpaso, led by the infamous Padre Esteban.

Successor to the highly successful 2 player game Revolver, and again beautifully designed.

Unique and new perspectives in the world of Revolver: first you play the poker tournament, which determines in which areas the firefights occur.

Each player has their own unique deck of cards with unique possibilities.

Several winning conditions for each player: requires different tactics and different methods of play.

Short texts and clear symbols on the cards make the game easy and clear to play.

A lot of direct player interaction and high replayability.

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Memoir ’44: Eastern Front

Memoir '44: Eastern Front

From the frozen shores of Lake Ladoga to the burning ruins of Stalingrad, relive some of the most intense battles of WWII,where entire Army groups disappeared faster than a single battalion on the beaches of Normandy.

This expansion follows Expansion one, the Terrain Pack. While the Terrain Pack focused on new terrain and rules, the Eastern Front expansion is devoted to the ferocious battles that pit the Axis and Soviet forces against each other.

Also included is a scenario drawn from the Russian-Finnish war, and an Overlord scenario of what turned out to be the largest tank battle in history: Kursk.

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Mage Wars

Mage Wars

Mage Wars is the customizable strategy game of dueling mages. Players take on the role of powerful mages, stepping into the arena to battle for supremacy. Mage Wars is a unique genre-breaking concept, combining the best elements of customizable card games and tactical miniature games.

Players can play as a Wizard, Warlock, Beastmaster or Priestess; each with their own unique strategies and style of play. The game is fast-paced and exciting, with tough tactical decisions every turn.

Players build their own custom spellbook, with over 300 spells to choose from! The game is not collectible – players have equal access to the same spells. There is no random card drawing – players choose exactly which spells to cast, when they want to cast them! This allows for an unprecedented level of rich strategy and tactics.

Summon powerful creatures into the battle, hurl lightning bolts and fireballs, adorn yourself with mighty weapons and armor, or lay a network of hidden enchantments to take your foe by surprise. All of this and more awaits you in the arena of Mage Wars! With subtle strategies and diabolical surprises, the balance of power can shift each round, keeping the game exciting and victory unpredictable.

Future expansions will offer new mages, spells, and strategies! Very important: Mage Wars is customizable, but not collectible. Everything you need to play is in the box, and players can carefully choose just the expansions they want.

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Memoir ’44

Memoir '44

Memoir ’44 is a unique historical game where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board.

Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units – infantry, paratroopers, tanks, artillery, commandos and resistance fighters – to its greatest strength.

Easy to learn and fast-paced, Memoir ’44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory!

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