Cyclades

Cyclades

In this collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades.

Victory requires respect for all the gods – players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn – and each player is also limited to the favor of a single god per turn.

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Sentinels of the Multiverse

Sentinels of the Multiverse

Welcome to the fictional comic book world of Sentinel Comics, where powerful heroes fight dastardly villains to protect the entire Multiverse!

Sentinels of the Multiverse is a cooperative game in which players control heroes with powers and abilities in the form of cards. Two to five players control three to five heroes who must work together to defeat the villains and survive the dangerous environments in which the battles take place.

Ultimately, either the heroes will successfully defeat the villains and foil their plans, or the villains will triumph, and the heroes will be forced to regroup to fight another day.

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Terra Mystica

Terra Mystica

Terra Mystica is a strategy game with a simple game principle and very little luck involved: You govern one of 14 factions trying to transform the landscape on the game board in your favor in order to build your structures. On the one hand, proximity to other players limits your options for further expansion, on the other hand though, it provides some benefits during the game This conflict is the source of Terra Mystica’s appeal.

Structures may be upgraded to provide even more resources, like workers, priests, money, and power . Build temples to gain more influence in the four cults of fire, earth, water, and air . Build your stronghold to activate your group’s special ability. Expand and build new dwellings to have a lot of workers at hand. Or make sure to have a constant flow of money by building trading houses.

The 14 artfully designed factions, each having unique special abilities, as well as the exchangeable bonus cards allow for a large number of possible game plays that constantly keep this game entertaining!

With the kind support of Uwe Rosenberg during the development of the game mechanisms.

Including an English rulebook and no language dependent game components.

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Tokaido

Tokaido

Welcome to the Tokaido, the legendary East Sea Road connecting Kyoto to Edo. Here you will begin an extraordinary journey during which you will discover a thousand marvels for the first time.

Be sure to take the time to contemplate the sumptuous vistas before you: the majestic mountains, peaceful coastland, and vast rice paddies… Let the brushstrokes of nature be an anchor for your memories.

Appreciate the beneficial stopovers that punctuate your path, the restorative tranquility of the hot springs, and the countless culinary delicacies that will astonish your palate.

Bundle together with your belongings delightfully unexpected souvenirs, from the most modest to the most sophisticated, that you gather from surprising encounters that may change the course of your travels.

Time will be your best means to remain clear-sighted, methodical, and patient so that you don’t miss anything on this unique route but instead can fully savor the experience the Tokaido has to offer!

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Lords of Waterdeep

Lords of Waterdeep

Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings.

In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.

Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

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String Railway

String Railway

Stretch your imagination as you build a twisting, turning railway network. Using colourful strings as your tracks, you’ll aim to outwit your opponents by strategically placing and connecting your stations with the result of creating the most successful railway network.

Exquisite visuals, simple rules and strategic game play make String Railway a delight for famiy nights and avid players alike!

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Archipelago

Archipelago

You hold in your hands the first semi-cooperative game involving exploration, development, optimization, negotiations, diplomacy … and treachery, for 2 to 5 players, featuring adjustable game length, and where no two games will ever feel alike.

You will compete with other great explorers who each have their own priorities and objectives. But you must work together to preserve the balance of the archipelago and avoid a war of independence… or do you?

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Space Alert

Space Alert

Space Alert is a team survival game. Players take on the role of a crew of space explorers sent out through hyperspace to survey a dangerous sector of the Galaxy.The spaceship automatically maps the sector in 10 minutes. The crew’s task is to defend the ship until the mission is complete. Ifthey succeed, the ship brings back valuable data. If they fail… it is time to train a new crew.

Space Alert is not a typical board game. Players do not compete against each other. Instead, they work together against the challenge presented by the game. The difficulty of this challenge can be chosen by the players themselves. Completing the most difficult missions requires close teamwork. I have learned that the labels on some of the CDs have been switched. The information on the two discs is correct, just the labels are switched.

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Descent: Lair of the Wyrm

Descent 2e: Lair of the Wyrm

Bring even more adventure to Descent: Journeys in the Dark Second Edition campaigns with Lair of the Wyrm, an expansion that introduces new heroes, classes, monsters, quests, and more! Heroes can now discover secret rooms and investigate suspicious rumors, while the Overlord equips himself with deadly never-before-seen tricks as he fields a powerful new lieutenant. Dark secrets await within Valyndra’s lair. Do you have the courage to face the dreaded Wyrm Queen?

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Mansions of Madness

Mansions of Madness

Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.

Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact.

Do you dare enter the Mansions of Madness?

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