New Amsterdam

New Amsterdam

Nieuw Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To establish a trading post there, they needed a town and a fort, which was built on the tip of Manhattan Island. To encourage European patrons – that is, settlers of means or noble birth – to populate the colony, they granted them both land and indentured servants. The patrons became the lords of a new feudal system not unlike that seen in Europe.

In Nieuw Amsterdam, players are those patrons, and they bid on action lots in order to build businesses, work land for both food and building materials, compete in elections, ship furs to the Old World, and trade with the Lenape Indians – a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River.

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Carcassonne

Carcassonne

In Carcassonne, players build the area surrounding this impressive city, one tile at a time. They then place a follower on fields, cities, roads or monasteries in order to score as many points as possible. These followers will become knights, monks, farmers and thieves, depending on where they are placed. No matter their followers’ function, the player who places their followers most intelligently, and who builds the playing area most deviously, will win the game.

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Relic Runners

Relic Runners

In Relic Runners, each player takes on the role of a character keen to exploit and acquire relics that have been unearthed in a long lost part of the jungle. Each would-be archaeologist has a colorful past — retired university professor, former army captain, etc. — and wants to be the first to get their hands on the precious loot to earn the most victory points.

Players must navigate a series of paths in order to visit temples. The archaeologists are restricted in their movement by their access to rations, but thankfully they can place markers on paths to allow them to travel for free in future turns. The players also have a toolkit that can be upgraded in three particular ways to break the rules in some way or offer them an advantage as they move around.

Each time a player visits a temple, he takes a token. Initially the temples offer up victory points or some form of in-game bonus. When the final token is taken, a relic is placed there to be collected. The players earn large victory points for collecting relics of different types (set collection) and players can also earn bonus points for creating long routes and traveling along these to collect relics.

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Village Inn

Village Inn

Village Inn, the first expansion for the award-winning game Village, adds two new buildings to the village: the brewery and the inn.

The brewery is a new craft building where you can acquire a new good: beer. In the inn you can meet a lot of influential people (in the form of cards), and you can acquire these villager cards by spending beer/coins and time. Each villager card has a unique ability that can be used once per game, giving either points and advantages during the game or additional points at the end of the game for certain achievements.

In addition, Village Inn includes all necessary components for a fifth player.

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Cyclades

Cyclades

In this collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades.

Victory requires respect for all the gods – players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn – and each player is also limited to the favor of a single god per turn.

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Sentinels of the Multiverse

Sentinels of the Multiverse

Welcome to the fictional comic book world of Sentinel Comics, where powerful heroes fight dastardly villains to protect the entire Multiverse!

Sentinels of the Multiverse is a cooperative game in which players control heroes with powers and abilities in the form of cards. Two to five players control three to five heroes who must work together to defeat the villains and survive the dangerous environments in which the battles take place.

Ultimately, either the heroes will successfully defeat the villains and foil their plans, or the villains will triumph, and the heroes will be forced to regroup to fight another day.

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Terra Mystica

Terra Mystica

Terra Mystica is a strategy game with a simple game principle and very little luck involved: You govern one of 14 factions trying to transform the landscape on the game board in your favor in order to build your structures. On the one hand, proximity to other players limits your options for further expansion, on the other hand though, it provides some benefits during the game This conflict is the source of Terra Mystica’s appeal.

Structures may be upgraded to provide even more resources, like workers, priests, money, and power . Build temples to gain more influence in the four cults of fire, earth, water, and air . Build your stronghold to activate your group’s special ability. Expand and build new dwellings to have a lot of workers at hand. Or make sure to have a constant flow of money by building trading houses.

The 14 artfully designed factions, each having unique special abilities, as well as the exchangeable bonus cards allow for a large number of possible game plays that constantly keep this game entertaining!

With the kind support of Uwe Rosenberg during the development of the game mechanisms.

Including an English rulebook and no language dependent game components.

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Tokaido

Tokaido

Welcome to the Tokaido, the legendary East Sea Road connecting Kyoto to Edo. Here you will begin an extraordinary journey during which you will discover a thousand marvels for the first time.

Be sure to take the time to contemplate the sumptuous vistas before you: the majestic mountains, peaceful coastland, and vast rice paddies… Let the brushstrokes of nature be an anchor for your memories.

Appreciate the beneficial stopovers that punctuate your path, the restorative tranquility of the hot springs, and the countless culinary delicacies that will astonish your palate.

Bundle together with your belongings delightfully unexpected souvenirs, from the most modest to the most sophisticated, that you gather from surprising encounters that may change the course of your travels.

Time will be your best means to remain clear-sighted, methodical, and patient so that you don’t miss anything on this unique route but instead can fully savor the experience the Tokaido has to offer!

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Lords of Waterdeep

Lords of Waterdeep

Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings.

In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.

Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

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String Railway

String Railway

Stretch your imagination as you build a twisting, turning railway network. Using colourful strings as your tracks, you’ll aim to outwit your opponents by strategically placing and connecting your stations with the result of creating the most successful railway network.

Exquisite visuals, simple rules and strategic game play make String Railway a delight for famiy nights and avid players alike!

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