That is probably a strange place to start my review of Games Workshop's newest offering, Kill Team! A re-release of a variant of Warhammer 40,000, the game's big selling point is its size. Unlike the sell-your-car-budget armies of its larger cousin, in Kill Team each player uses a small band of 5-20 miniatures to do battle in a space designed to fit on a kitchen table. As I've played around with it, though, I find myself at a loss as to what to say.
Kill Team is, at the same time, an exhausting incremental iteration on a tired system... and the best thing Games Workshop has released in years.
Anyway, I hope you all won’t mind, but after seven and a half years of very hard work, I’ll be taking a break from Shut Up & Sit Down to focus more on writing, something I’ve not been able to pursue much for a while and which I miss terribly.
"These are the adventures of the Star Ship Canada. It’s continuing mission: For crew-members Paul, Matt and Pip not to embarrass the Federation."
Is the resulting story the worst Star Trek episode ever made? You be the judge.
The challenges ahead include Shadows: Amsterdam, The Shipwreck Arcana, Cryptid (a bit), Kung Fu Zoo, Illusion, Wavelength (coming to Kickstarter soon), High Tea Assassin from The Edible Games Cookbook, and finally, their game of the show, Blood on the Clocktower.
What awaits you at the centre of their fortress of the mind? That would be telling... but suffice to say, Matt is in possession of a package that he's wanted to give away for quite some time.
This podcast is also available as a video!
Today, it's time for round 2! Introducing Brass: Birmingham, a collaboration between Roxley Games and original designer Martin Wallace, this is the sequel to Brass.
Will this industrial revolution bring progress, or once again grind our reviewers' gears? Click play, and find out.
But, oh no! The downwash from the propellers blows them out of my hands and they scatter across the city! Some people end up finding the news about a Food Chain Magnate expansion, others the sequel to Shadespire, others still the exciting and resplendent Ragusa. That was the first story returned to us, so let’s start there!
We did a video review of Letters from Whitechapel, but the superior sequel, Whitehall Mystery, only got a written review. Since it's our favourite hidden movement game, we leapt at the chance to show it off on our new Twitch channel. And what fun we had!
If you can't make the stream, don't worry about a thing! You'll be able to watch the stream in its entirety on Twitch as soon as it's finished, and we'll be uploading the playthrough itself to YouTube tomorrow evening.
See some of you there! xox
Matt and Quinns kick this one off with a big, hairy discussion of Ultimate Werewolf Legacy, which segues into a discussion of legacy games in general. The expected "era of legacy games" is failing to materialise, and they offer some theories as to why.
Next up they chat about the smooth operations of V-Commandos, which is about to be re-implemented as an official Assassin's Creed board game. After that they discuss their time spent nursing cubes back to health in the disturbing (and entertaining!) facilities of Dice Hospital, which was a fun surprise for them both. Finally, they consider the carefully orchestrated fish feasts of Uwe Rosenberg's Nusfjord.
Oh, your dice are still bleeding? Oh dear. Well, try to not get it on the carpet. That's our advice.