Stalingrad, 1942. Before you awaits a grueling conflict in this cornerstone battleground. As the bullets and bombs tear the city asunder, only through wits and valor can you seize the cornerstone of the entire Eastern Front and change the course of history. A heavy burden rests on your shoulders. Every casualty suffered in battle will … Read moreRead More
Need allies? Here they are, fiery and fierce. Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! This product contains six new hirelings: – Flame Bearers and Rat Smugglers – Vault Keepers and Badger Bodyguards – Popular Band and Street Band It also comes in a … Read moreRead More
Root: The Clockwork Expansion allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play! Compete against the: Mechanical Marquise 2.0 – Dodge her marauding patrols as you try to stop her from completing her building tracks. Electric Eyrie: Shore … Read moreRead More
A new faction is added to the forest fray. The Riverfolk expansion includes: A New Core Faction: The Riverfolk Company A New Core Faction: The Lizard Cult An Extra Vagabond One Custom Card Holder Cooperative Scenarios Rules for Bot Play and Three Additional Vagabond Variants This expansion now allows Root to be played with 1-6 … Read moreRead More
New factions and battlefields join the world of Root! The Underworld Expansion includes: The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties. The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents. Two new maps: dig tunnels on the … Read moreRead More
Root: The Marauder Expansion introduces two new factions to the Woodland—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play. Play as the: – Lord of the Hundreds – Oppress the Woodland and burn it to the ground if need be. You … Read moreRead More
Root is a game of adventure and war in which 2 to 4 players (1 to 6 with the ‘Riverfolk’ expansion) battle for control of a vast wilderness. It represents the next step in our development of asymmetric design. Each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.
The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.
The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence–but only if they can manage to keep the other players in check.
Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.
In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!Read More
Standalone — Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics Mix w/ Base Game — Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land Epic Mode — Play with any combination of 5 theaters from either box: ex. Intelligence, Diplomacy, Economics, Land, SeaRead More
The Roman Republic is coming to an end, but not before a power struggle between Caesar and Pompey. Players will command their legions, strategically deploying them to key battlegrounds to try and seize control of the provinces and become ruler of the republic. Players draw tokens from a bag to determine their starting forces and … Read moreRead More