Fog of Love

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Fog of Love is a game for two players. You will create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.

Playing Fog of Love is like being in a romantic comedy: roller-coaster rides, awkward situations, lots of laughs and plenty of difficult compromises to make.

Much as in a real relationship, goals might be at odds. You can try to change, keep being relentless or even secretly decide to be a Heartbreaker. It’s your choice.

The happily ever after won’t be certain, but whatever way your zigzag romance unfolds, you’ll always end up with a story full of surprises – guaranteed to raise a smile!

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Fugitive

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Fugitive is a two-player card game set in the world of Burgle Bros. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal, while the agent must guess those cards to uncover them. If all the cards are face up, the fugitive is caught.

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The Fox in the Forest

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The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.

You score points by winning more tricks than your opponent, but don’t get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales…

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Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

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Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you’ll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.

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A Tale of Pirates

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Put on your captain’s hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game.

As a member of an adventurous pirate crew, your goal is to be crowned Admiral of the Black, the most feared pirate ship in the Caribbean. To earn this title, you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer, they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship, loading cannons, shooting enemy ships, repairing damage, and so forth…

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Hive

Hive

Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving. With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent’s queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent’s queen wins the game.

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Gloomhaven

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Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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Azul

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Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they’ve placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player’s score. The player with the most points at the end of the game wins.

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Star Trek Adventures

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The first official Star Trek RPG in more than a decade. Star Trek Adventures uses the Modiphius 2d20 game system (Mutant Chronicles, Infinity, Conan, John Carter of Mars) designed by Jay Little (Star Wars: Edge of the Empire, X-Wing Miniatures Game). Modiphius is also sculpting an accompanying Star Trek miniature figure line, the first to be produced in seventeen years. Resin and metal 32mm-scale hobby figures will feature classic Star Trek characters and crews, boarding parties, and away teams. Geomorphic tile maps of burning Federation ships, mysterious colonies and embattled Klingon cruisers will set the scene for dramatic new voyages in the Final Frontier.

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Pandemic Legacy: Season 2

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The world almost ended 71 years ago…

The plague came out of nowhere and ravaged the world. Most died within a week. Nothing could stop it. The world did its best. It wasn’t good enough.

For three generations, we, the last fragments of humanity have lived on the seas, on floating stations called “havens.” Far from the plague, we are able to provide supplies to the mainland to keep them (and us) from succumbing completely.

We’ve managed to keep a network of the largest known cities in the world alive. Things have been tough the past few years. Cities far away from the havens have fallen off our grid…

Tomorrow, a small group of us head out into what’s left of the world. We don’t know what we’ll find.

Pandemic Legacy: Season 2 is an epic cooperative game for 2 to 4 players. Unlike most other games, this one is working against you. What’s more, some of the actions you take in Pandemic Legacy will carry over to future games. No two worlds will ever be alike!

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