Village

Village

Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.

Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.

Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management.

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Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game

X-Wing is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission!

The X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What’s more, X-Wing’s quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.

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Neuroshima Hex!

Neuroshima Hex!

Neuroshima HEX is a dynamic wargame set in the post-apocaliptic world of Neuroshima RPG. Each player commands his army and tries to place his units (tiles) on the board in the most efficient way; the object is the destruction of your enemy’s HQ buildings. In the box you will find four different armies: The Hegemony, The Outpost, The Mutants and The Moloch.

Neuroshima HEX is expanded by two expansions: Babel 13 and Duel. Both of them introduce new armies and new boards that differ the gameplay.

Neuroshima HEX has two foreign editions, US edition by Z-Man Games and French edition by IELLO.

On May 2007 Neuroshima Hex was awarded a special jury distinction for the Best Polish Designer Game published in 2006

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Mage Knight

Mage Knight

The Mage Knight Board Game throws you and up to three other Mage Knights into the sprawling and ever changing world of the Atlantean Empire, a land that is but a distant memory since your transformation into a mysterious Mage Knight. Build your armies, defeat bands of marauding enemies, and eventually conquer cities in the name of the mysterious Void Council.

Designed by renowned designer Vlaada Chvatil, Mage Knight is a game of Epic Exploration and Conquest that mixes character development, intrigue, and the clashing of swords to create a truly unique gaming experience.

As a Mage Knight you must control your reputation and walk the line or embrace the role of benevolent leader or brutal dictator. Accumulate Fame and experience to acquire powerful Spells and abilities, then use your power to influence units to join your ranks. Will you destroy an ancient Draconum and gain favor with the people, or burn down a monastery to steal the powerful artifact hidden there? Both paths may lead to victory, but the decision is yours to make.

The Mage Knight Board Game comes with a variety of campaign options, allowing you to play both competitively or cooperatively. Will your path intertwine with your fellow Mage Knights as you quest to conquer the Atlantean cities, or will you be sleeping with one eye open?

The game features an impressive 240 cards, 8 intricately painted miniatures, 196 tokens, 20 map tiles, 54 mana crystals, 7 mana dice, 2 game mats and 2 rulebooks!

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Dungeon Petz

Dungeon Petz

“What this town needs is a pet store.” No one knows which imp said it, but every imp recognized the idea was pure genius: “A pet shop for dungeon lords? What a great idea! Yeah, and no one else is doing it! No competition! We’ll be rich!”

And now you have just opened the first pet shop in town. Right next door to the other first pet shop in town. Across the street from two more.

Buy baby monsters! Feed them and watch them grow! Clean their cages!

Yes, running a pet store is exciting for an imp. But it can also be mentally challenging: What is the smartest way to win the upcoming exhibition? Which pet is best suited for your dungeon lord customer? How strong a cage do you need, and if you guess wrong, how many family members will be maimed?

Win or lose, you are sure to enjoy the grand opening of Dungeon Petz.

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Citadels

citadels

A medieval city destined for greatness, immense power and importance beckons you. There is only one problem: it isn’t built yet. This vacuum presents the perfect opportunity for you. You must wisely spend your gold, bluff, intimidate and outmaneuver your rivals as you seek to build and control this new city.

Citadels is a game of nobles, intrigue, and cities for 2-8 players, playable in 20-60 minutes. The current printing of Citadels includes the Dark City expansion detailed elsewhere – look for the purple logo on your box lid if you’re not sure if your copy includes the Dark City.

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Ghost Stories

Ghost Stories

Wu-Feng, the Lord of Nine Hells, has discovered the village hiding the funeral urn containing his ashes. Four Taoist priests protect the village, as hordes of ghosts and demons descend on the town to reclaim the remains of their evil overlord. Can you hold out against the forces of eternal darkness, or will Wu-Feng recover his ashes and destroy everything in his path?

In Ghost Stories, the players work together as the Taoist priests attempting to turn back the tide of evil and save the doomed village. With mystical powers and ancient martial arts, the heroes will battle wave after wave of ghosts and demons until Wu-Feng himself rises to claim his remains. Working together is your only hope, as the ghosts increase in number and force the Taoist priests to sacrifice resources, time and even their very lives in this desperate battle against the hordes of Hell.

Ghost Stories is a cooperative game for one to four players. With modular playing tiles and a randomized deck of ghastly foes, no two games will be alike. The cards and tiles boast fantastic illustrations inspired by kung-fu legends, and a variety of excellent plastic playing pieces will draw you into the game. Gather your forces and battle the Lord of Nine Hells in the ultimate battle of good versus evil!

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D-Day Dice

D-Day Dice

In D-Day Dice, players are Allied soldiers trying to organize improvised units for an attack against a machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, he will roll dice to collect resources and advance on the beach, sector by sector, as his unit grows stronger and deadlier. He will succeed… or die trying!

D-Day Dice will get you right there on the beach. You will experience the fear of getting killed by enemy fire, the anguish of losing your men, and the thrill of surmounting seemingly impossible odds to accomplish your mission. And since this is a cooperative game, all players are on the same side, fighting like brothers (and sisters) in arms! This game can be played by anyone (you don’t have to be familiar with World War II) and has been enjoyed by families and wargamers alike.

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Magic: The Gathering

Magic

Magic: The Gathering MTG also known as Magic is a trading card game created by Richard Garfield.

First published in 1993 by Wizards of the Coast, Magic was the first trading card game produced and it continues to thrive, with approximately twenty million players as of 2015. Magic can be played by two or more players in various formats, the most common of which uses a deck of 60+ cards, containing no more than 4 of a single card with the exception of basic land cards, either in person with printed cards or using a deck of virtual cards through the Internet-based Magic: The Gathering Online, on a smartphone or tablet, or other programs.

Each game represents a battle between wizards known as “planeswalkers”, who employ spells, artifacts, and creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay of Magic bears little similarity to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games.

New cards are released on a regular basis through expansion sets. An organized tournament system played at an international level and a worldwide community of professional Magic players has developed, as well as a substantial secondary market for Magic cards. Certain Magic cards can be valuable due to their rarity and utility in game play, with prices ranging from a few cents to thousands of dollars.

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Kingsburg

Kingsburg

In Kingsburg, players are Lords sent from the King to administer frontier territories.

The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.

The resources to build structures and train troops are collected by influencing the advisers in the King’s Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.

Each adviser on the King’s Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.

At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.

Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant’s Guild to gain more influence in the Council, or will you go for balanced development?

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