John Company: Second Edition

In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation … Read more

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Golem

Golem is an engine-building game by Simone Luciani, Virginio Gigli and Flaminia Brasini, the same team that brought you Grand Austria Hotel and Lorenzo il Magnifico. The game is based on the 16th-century legend of the Golem of Prague, an anthropomorphic creature that Rabbi Loew animated from a clay statue to protect his people. In … Read more

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Twilight Inscription

The Lazax Empire has burned to ash, rejected by its subjects. The aftermath was tragedy and petty conflict in equal measure, a time of loss and exhaustion. In the ensuing Dark Years, the factions of the galaxy retreated and recovered their strength. Now, they look upon the stars and see an opportunity—a chance to reclaim … Read more

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Horseless Carriage

“This year, we want the best, or nothing at all. We don’t want tradition. We want to live in the present, and the only history that is worth a tinker’s damn is the history we make today.” The famous founder is standing in front of his team giving a motivational speech. “You all know our … Read more

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Root: Marauder Hirelings & Hireling Box

Need allies? Here they are, fiery and fierce. Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! This product contains six new hirelings: – Flame Bearers and Rat Smugglers – Vault Keepers and Badger Bodyguards – Popular Band and Street Band It also comes in a … Read more

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Root: The Clockwork Expansion

Root: The Clockwork Expansion allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play! Compete against the: Mechanical Marquise 2.0 – Dodge her marauding patrols as you try to stop her from completing her building tracks. Electric Eyrie: Shore … Read more

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Root: The Riverfolk Expansion

A new faction is added to the forest fray. The Riverfolk expansion includes: A New Core Faction: The Riverfolk Company A New Core Faction: The Lizard Cult An Extra Vagabond One Custom Card Holder Cooperative Scenarios Rules for Bot Play and Three Additional Vagabond Variants This expansion now allows Root to be played with 1-6 … Read more

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Root: The Underworld Expansion

New factions and battlefields join the world of Root! The Underworld Expansion includes: The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties. The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents. Two new maps: dig tunnels on the … Read more

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Root: The Marauder Expansion

Root: The Marauder Expansion introduces two new factions to the Woodland⁠—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play. Play as the: – Lord of the Hundreds – Oppress the Woodland and burn it to the ground if need be. You … Read more

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Spirit Island

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power – and when they … Read more

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