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Review: Tyrants of the Underdark

Paul: I have a confession to make. I have a profound prejudice toward purple and it very much affected my first impression of Tyrants of the Underdark. When my review copy arrived, I was a man with plenty to do. I opened the box that evening, saw the almost monochrome palette of so much grey, black and violet, flipped through the manual and then put this in a cupboard. Sure, it’s game set in the murky bowels of the Forgotten Realms, Dungeons & Dragons’ most famous setting, but did it really need to be so drab? I was squinting at the card art, groaning at the board and then, suddenly, some long-sealed vault in my mind was opened and a memory of the most monstrous mediocrity suddenly burst forth: Defenders of the Realm. Oh God. This is why I don’t play D&D board games. They lack all the spirit that the RPG inspires. "Tyrants of the Underpants," I thought. I was so wrong about Tyrants of the Underdark.
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Review: Ten Candles

[Introducing RPG columnist Cynthia Hornbeck! As a former Utahn, temporary Minnesotan, PhD dropout and current public school teacher she is radically overqualified for a job with SU&SD. Please, nobody tell her.] Cynthia: Hello, dear readers! I'd like to invite you all to accompany me to the end of the world, and to your death. Don't worry! I assure you that you're perfectly capable and prepared for the end – as it manifests in the phenomenal indie storytelling game Ten Candles, that is. Ten Candles is a flexible, firelit game of "tragic horror" designed by Stephen Dewey and published by Cavalry Games. And I'm so totally in love with it. It's many scenarios take place in a variety of apocalypses where thick darkness blankets the earth and an evil force known as "Them" threatens humanity. Oh I know, there are plenty of post-apocalyptic games out there, and I imagine you're all raising your hands to ask what's so special about this one. Well, let me show you. Because what's special about Ten Candles is pretty much everything.
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GAMES NEWS! 16/01/17

Quinns: Huddle up, friends. Here we are in the depths of winter with nothing more to burn than the castoff cardboard frames from which we punch our tokens. It is cold and it is dark.

Paul: Yet the warm heart of Shut Up & Sit Down beats strong, emboldened by the news of games to come. This week we’re going to tell you about PRINCESSES and SPICES and AN EXPANSION FOR CAPTAIN SONAR. 2017 is already up to speed and it’s looking glorious. Which one thing are you most excited about?

Quinns: Yes! Do leave a comment below. Share your youth


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