Learn more about our awesome guests!
Nels helped design Firewatch and was previously the lead designer on Mark of the Ninja. Nels also hosts the Terminal7, a Netrunner podcast where they (Jesse Turner & Nels) discuss Netrunner, sometimes in the context of video games, sometimes just in terms of strategy, design or anything else fascinating about the game.
Mark is a Vancouver-area teacher and photographer. He currently teaches English, History, Law and Technology in an innovative “self-directed” high school in Maple Ridge, BC. Together with Todd Goodman and other teachers, he started many gaming-related after-school clubs: Board Game Club, Video Game Club, RPG Club, Miniature Painting Club and History Gaming Club. Hundreds of students attend these clubs weekly. Mark and Todd also enjoy planning large scale events. Their annual LAN party in February and LARP in April attract hundreds of students yearly. He hopes to continue to involve students in gaming for education as long as the school district keeps giving him time and money.
Vanessa owns Tea & Victory, Houston’s first board game cafe, with her husband, Jason Bush. She has an MFA in Game Design from the NYU Game Center, which she puts to better use than her law degree. When not teaching and learning games, she’s trying to convince her toddler to eat veggies or playing too much Destiny.
Joshua is the designer of GMT’s Prussia’s Glory 1 and 2, The Fox and The Forest, and Unhappy King Charles along with House of Slack Games’ Ascension at Firepeak.
Jason owns Tea & Victory, Houston’s first board game cafe, with his wife, Vanessa Briceño. In his previous life, he was a bicycle courier and custom database programmer for unappreciative lawyers. His favorite board game is Istanbul or any game where he gets to accuse his wife of lying.
Aaron is a teacher-librarian who spends way too much time thinking about tabletop gaming. He has been trying to use board games in his library more and more, because who doesn’t want to play board games while doing their job, right? He has been producing the Boards Alive podcast for the last 3 1/2 years. He also listens to way too many gaming podcasts and knows more than he should about all the hot new games. Aaron loves to play RPGs as well, both GMing and playing as a character, and he’s am always looking for a way to make his RPG experience more immersive.
Jay is one half of the game designing duo known as the Bamboozle Brothers. They have designed over a dozen games such as Rock, Paper, Wizard, Junk Art, Godfather A New Don, Orphan Black, Train of Thought, Belfort, Belfort: The Expansion Expansion, Tortuga, Akrotiri, This Town Ain’t Big Enough for the 2-4 of Us, and But Wait, There’s More!
Marguerite is one of the minds behind the online community MeeplesIncluded.com, a site built around inclusive attitudes. Marguerite is also vlogger/game reviewer on her own YouTube channel [Maggibot].
Dominic captained an Alaskan salmon fishing boat for 12 seasons, but in his heart, he always dreamed about starting a board game company…One stormy night, his boat took on enough water to submerge the batteries in the engine room. All of the electronics went dead, and Dom was forced to guide his boat home by the North Star. He vowed that if he survived, he would stop fishing and follow his dream. In 2003, he weighed anchor and started North Star Games!
Quinten is an elementary teacher who, while trying to teach kids the basics, is also trying to show them the essentials of gaming and having fun. He is half of the Boards Alive Podcast where he pretends to know what he’s talking about. He always love playing board games and tabletop rpgs and try to immerse myself in them whenever possible. Even when not playing games he is at least listening to more podcasts than he can keep up with. Quinten hopes to be involved in the hobby for as long as the hobby will let him, which hopefully will be forever!
Ever since she was a wee lil lass, Jae has been playing RPG games, even some with Real Rules! A Co-founder, DM, and player for ZeroD20.com, she’s been putting her love (and massive collection of dice) to work, weaving epic tales.
Tim is a designer of board and video games. He loves creating unique experiences through games. He loves mixing boardgames and videogames in unexpected ways. He is the creator of the chinese restaurant boardgame ‘Wok Star’, the word-deckbuilder ‘Paperback’, the heist boardgame ‘Burgle Bros’ and ‘Fugitive’ the deduction game.
Alan is a psychology professor that designs games and draws inappropriate comics. His gaming journey began with playtesting for others. This naturally led to designing games on his own. Then, one fate spangled evening, he met Sean McCoy in Las Vegas. Their love was hard and fast, and since he had already proposed to his girlfriend using a tabletop game, he felt that an equally appropriate proposal for Sean was a partnership in which they would publish beautiful games. They wanted to make games that would inspire and echo the fun they found in their own togetherness.
Todd is a Vancouver area teacher who focuses on computer education at the secondary level. Todd is currently teaching Robotics, Game Design, Digital Media, and Law. Working closely with Mark Biggar, Todd has co-developed several clubs that include: Board Games, Video Games, Card Games and Roleplaying Games (D&D). Hundreds of student attend these clubs weekly. The school year ends with a large scale LARP that changes themes yearly (Harry Potter, Star Wars and generic fantasy are past themes). Currently Todd and Mark have been teaching historical board games with students as part of the Social Studies curriculum.
Alex is the designer behind Monikers and Pitch Deck.
Nicole is a writer as well one of the incredible people behind MeeplesIncluded.com, an online community built around inclusive attitudes. Nicoles writes about comics, movies, board games, current affairs, museums, social justice, veganism, and so much more! She works at the Royal Ontario Museum as an executive assistant in addition to being active in the board game community.
Clayton saw an awesome thing happen on the Internet and said “we should make that happen here, too”. He currently makes free-to-play mobile games. He likes strategy games for their mind-tickling puzzliness, and social games for their messy inter-player antics. He is a founding member of Seattle MegaGames and has been a software engineer in video games for most of his career. He has cropped a cake out of a picture recently.
Evan took one look at a MegaGame and said “this must happen more”. A lifelong lover of games of all types, he found the sheer scale of player interactions and moving parts in a MegaGame to be a dream come true. He is a founding member of Seattle MegaGames, and has spent a decade as User Interface Engineer helping design and implement new ways for players to interact with video games.
Sen-Foong is half of the Bamboozle Brothers – the designers of award winning games such as Belfort and Junk Art. They’ve also been heavily involved with intellectual property work, designing games for the D&D license, Orphan Black, and The Godfather. Check out their website to read up on how they got to where they are and how they plan to get where they’re going!
Kwanchai is an Illustrator whose worked with a hefty gambit of publishers including: Pandasaurus Games, Asmodee Editions, Renegade Games, Eagle-Gryphon Games, Iello, WizKids, Dice Hate Me Games, Mayday Games, Indie Boards and Cards, Giant Robot Inc, Artana Games.
Trond is a researcher, software engineer, and game designer. His interests include virtual and augmented reality game design, the use of games for learning, social change, problem solving, and much more. He is a founding member of Seattle MegaGames, a veteran designer of large scale live role-playing and grand strategy games, and Director of Development at Virtual Therapeutics, a company using games to improve the lives of people undergoing long-term illness.
Grant is the hobby board game designer behind Farmageddon and its first expansion, Livestocked and Loaded (5th Street – now bankrupt, Trefl Krakow – Europe, and Hyperbole Games in 2016), Hocus (Hyperbole Games), Druids (Hyperbole Games), and Cry Havoc (Portal Games).
Mike Selinker is the developer of such games as Lords of Vegas, the Pathfinder Adventure Card Game, Unspeakable Words, and Betrayal at House on the Hill. He’s the president of the Seattle game company Lone Shark Games, whose games include the recently released Apocrypha Adventure Card Game, The Maze of Games puzzle novel, and the upcoming Ninth World and Thornwatch games. Mike also dabbles in politics with his advocacy group Basket of Adorables and their satire book The Ghastlytrump Tinies.
Jesse is a software engineer, game designer, and comedy writer in Seattle. He’s been designing and running megagames for the last 5 years, and somehow no one has made him stop. In his free time he does improv, plays social games, and tricks his friends into doing improv via social games.
Rodney is the heart and mind behind Watch It Played, a video series designed to show you how a game is played, by teaching the rules and then inviting online viewers to participate in turn-by-turn play through of the game.
Rich is an American actor, best known for his portrayal of Harry Crane on the AMC drama series Mad Men. He is also a fan of tabletop games and hosts a podcast about them called CARDBOARD!
Constantly creating monstrous minions, Jesse started working in games in 2006 at Threewave Software as an artist. He briefly tackled the world of cartoons in 2010 at Nerdcorps and now wields his artistic axe under the banner of Slick Entertainment. Jesse also hosts the Terminal7, a Netrunner podcast where they (Jesse & Nels Anderson) discuss Netrunner, sometimes in the context of video games, sometimes just in terms of strategy, design or anything else fascinating about the game.
Isaac is a strong, proud, independent woman that don’t need no man. He has an unhealthy addiction to Anime and has been black listed by Square-Enix due to his obsessive fascination with Final Fantasy. After being introduced to Plaid Hat Games, by his overly intrusive mother back in 2010, Colby Dauch has taken this budding designer under his wing and propelled Isaac into the wonderful world of board games. As the designer of Dead of Winter, Ashes: Rise of the Phoenixborn, and other hits, Isaac Vega is true force of gaming.
When not posing as Cardinal Calamari, Right Hand of the Lake Pope, Jarrett can be found running ZeroD20’s Fracturia campaign. Hailing from Alberta, he served for 2 years in an improv and sketch comedy troupe, Bull Skit Comedy, and once saved poetry from the Russians. He has been DMing for somewhere between 10 and 15 years, and still hasn’t mastered basic small number mental math.
Fred was one of the Story Leads for Legend of the Five Rings from 2003-2015. Since then, he has been a freelance writer and design consultant on a number of video and tabletop games.
Kurtis is the writer behind Image Comics’ Rat Queens, Bounty, Peter Panzerfaust, Green Wake, Intrepids, Grim Leaper and Debris. He is also the DM of the D20Babes, Dungeons and Dragons Twitch show.
Witt is a game breaker by day, scream peddler by night, and always a man of mystery (but only in the continental United States). Witt has once again dove head first into something he didn’t know existed. He is one of the founding members of Seattle Megagames and has spent over a decade giving game devs nightmares.
Joshua is the editor-person of games, especially at Evil Hat Productions and Leder Games. He is currently writing a book on rulebooks.
Jonathan is a designer for Fantasy Flight Games. Credits include Star Wars: Imperial Assault and several super secret upcoming products. Jonathan appears to make a habit of designing games, writing books and scribbling pictures of cowboys and superheroes.