On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win.
The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.
In Cash ‘n Guns, players will point foam pistols at each other and try to intimidate their opponents into letting them have the largest share. The bravest crooks enjoy the most money – but only if they live long enough to spend it!
Survive: Once your identity is revealed, your ennemies will attack you using their special abilities such as Demolish, Teleport, Suck Blood with the help of equipments like Rusted Broad Axe or Cursed Sword Masamune. A fierce survival battle between the Shadows and the Hunters will ignite where only the strongest can win. Unless, a civilian in the right circumstances, claims victory!