In Watson & Holmes, two to seven players are presented with one of thirteen cases, each accompanied by a series of questions. Players must travel from location to location in order to obtain clues and information, competing to reach the most coveted destinations first and sabotaging their opponents along the way.
Once a player feels they have successfully uncovered the truth, they may approach Watson and Holmes with their conclusion. If their answers are correct, they win the game, but if they miss the mark, the other investigators must continue the search until the case is solved.
NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the rest (the Hunted).
If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives.
If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever.
NOT ALONE is a light immersive card game resting on guessing, hand management, and a pinch of deck-building.
The ancient legend says the ghost is the soul of the manor's previous resident, who was unjustly executed for a crime he didn't commit, more than 100 years ago. Now he tries to use the mysterious signs to tell people the truth about what really happened then, so that justice would be established and he might rest in peace for ever. The specialists in the supernatural were invited to try to understand what the ghost wants to tell and in case of success be honoured by one more victory and receive a generous reward. They have 7 days and 7 nights to reach their goal. If they succeed in time, everyone wins the game (including the ghost).
A variety of new missions, map obstacles, and enemies are included to challenge both novice and veteran crews. Even missions for just two players! Blast parasites, save a space station and stop the mighty Star Kraken, an enemy unlike any you have faced before.
Also Cadets, be sure to welcome your new crew mate, the Science Officer! Any difficulty can be bested with one of his helpful inventions... If only they weren't made of parts of the ship.
Survive lasers and tentacles and the well-meaning Science Officer tearing apart your ship and prove that you deserve the title of a true Space Cadet!
You get 2 chops with the axe each turn and the game continues until all the bark is gone!
To play a card, you select one from a hand of cards and you lay it in front of you.
Then, you give the remaining cards to the next player and you receive cards from the former player.
At the end of each age, each player compares his military strength with the one of their neighoburing cities, players to his right and his left.
When the third age is over, players score the points given by their cards and the military conflicts. The winner is the player with the most points.
Citadels is a game of nobles, intrigue, and cities for 2-8 players, playable in 20-60 minutes. The current printing of Citadels includes the Dark City expansion detailed elsewhere - look for the purple logo on your box lid if you're not sure if your copy includes the Dark City.