The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route?
Railroad Ink comes in two versions, each one including two expansions with additional dice sets that add new special rules to your games. The Deep Blue Edition includes the Rivers and Lakes expansions. Increase the difficulty by adding the River route into the mix, or use the Lakes to connect your networks by ferry. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!
Match wits with Armitage's final score the man who has been exposed to the sanity-blasting truth about the existence of the age old evil! Can you beat his score?
Behind sealed biohazard doors, scientists race against time to sequence diseases and test cures.
Take samples and develop cures in the Lab challenge
Play on your own or as rival teams (for 4 or 6 players)
Extend the On the Brink challenges with new Virulent Strain Events or the Worldwide
Panic Mutation scenario.
CAN YOUR TEAM WORK TOGETHER IN THE LAB TO SAVE HUMANITY?
The "Illusion Chambers" module consists of six chamber tiles that replace the tiles with only one magic gem in the basic game. After players return to the starting chamber during the game – something they must do twice in order to avoid losing a die – all illusion chambers in play are removed and returned to the bottom of the tile deck. Hopefully you already completed your business in any section of the temple now disconnected from the rest!
The "Special Chambers" module consists of six new chamber tiles, divided as follows:
Three linked chamber tiles that allow you to activate magic gems, thereby making it easier for the adventurers to escape the temple – but the gems can be activated only if players are in two separate such chambers at the same time.
Two double chamber tiles that consist of a front and back room, with access to the back room being available only if you add tiles to the temple and snake around to the back. Why do you want to reach this room? More opportunities to activate magic gems and ease your way out of the temple.
One treasure chamber tile, containing a chalice that adventurers must bear to the exit tile. If they fail to do so, they lose the game – even if they otherwise would all escape!
Components for a sixth player are included, as well as two copies each of one new curse card ("Soul Exchange") and one new treasure tile ("Large Torch").
Players take on the role of police officers with different areas of expertise. The players work together to solve the mystery by collecting evidence and eventually arresting the suspect.
Complicating matters is the fact that there may or may not be a corrupt officer that is being paid off by the murderer to suppress evidence, the same evidence everyone else is trying to uncover.
Players move around the city searching through randomly shuffled investigation cards for evidence in relation to the murder. The number of investigation cards drawn depends on the character’s rating as well as how many player cards are added by other players to boost the character’s rating for the current “search”. There are four decks of investigation cards (Interview Witness, Collect Crime Scene Evidence, Examine Body and Locate Murder Weapon) to be searched. These decks are shuffled and placed in different locations. So, a player might search the cards in one area and not find any evidence at all… or maybe the bribed cop, if there is one, did the searching and just said no evidence was found.
Players have to find all of the evidence cards from the investigation decks to be able to arrest the murderer.
At the end of each player’s turn they draw an event card. These cards represent growing crime and emergencies that are happening in the city. Each one piles on top of the other, and if the cops don't stay on top of things, they will be buried in crime! These Event cards are placed on the game board at the locations where they occur. Some of them have “unknown circumstance” tokens placed face-down upon them, adding even more tension.
If too many criminals are located in one area, a gang is formed. Each gang has it's own power and can cripple the police efforts if not handled quickly and carefully.
So, not only are the players investigating the murder, but they must also arrest street criminals and handle emergencies.
Sometimes when a character successfully completes a task, that character is rewarded with a doughnut token. These tokens can later be used to help with tasks. However, if the character does not complete the task in time, the city crime track advances. The track can also advance if street crimes grow so large that no more street criminals can be placed, when called for. If the Crime Track advances to the end, the murderer escapes justice and the good cops fail the game.
To add to the tension even further, The good cops only have so many days to complete the investigation. If time runs out, once again the murderer shall escape justice!
The pressure is great and the stakes are high!
In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the Magnetic Mountain and the fabled Elephant's Graveyard.
Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror! YOU will bring to life the stories of the inestimable Book of Tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound and spellbind you for years to come.
Flash Point: Fire Rescue is a fully cooperative game, everyone plays on the same firefighting team - win or lose together! Every turn is filled with the tension of having to fight the fire back, rescuing victims or investigating points of interest. Players can ride the ambulance to safety or fire the engine's deck gun in a desperate attempt to control the blaze. No two games are ever the same - and with two rulesets (family, & experienced) and 3 different difficulty levels there is a challenge to be had for all.