Review: Railroad Ink

delicious minerables, networking nirvana, we have to cut our nails for these vids you know
Remember Roland Wright from our review of Welcome To? Well, he's only done it again.

Railroad Ink should be arriving in shops any week now, and that's cause for celebration. This game of rails, roads and mounting desperation makes its competitors look like amateur hour. The only questions remaining are (a) should you buy the Red or Blue edition, and (b) when can we expect an expansion?

Have a great weekend, everybody.


Review: The Champion of the Wild

you're gonna carry that horse, anaconda vs. shed, wasp vs. hot dog
The Champion of the Wild is the most fun we've had all month. How will an ibex fare versus a shed? How far can a beetle travel down a slip-n-slide? Literally nobody knows, but it's up to your friends to guess, and your fate is in their hands.

Fair warning: This is a small-press indie game, and stocks are low! You can order the game direct from the above link (which should have the best international shipping rates), as well as from these UK retailers.

Have a great weekend, everybody!


Review – Brass: Birmingham

boyFetch, a grimy sweet-shop, textbook textures
More than two years ago Quinns reviewed the classic game of Brass, but ultimately came away disappointed (and wet, and riding high on sugar).

Today, it's time for round 2! Introducing Brass: Birmingham, a collaboration between Roxley Games and original designer Martin Wallace, this is the sequel to Brass.

Will this industrial revolution bring progress, or once again grind our reviewers' gears? Click play, and find out.


Review: Root (and the Riverfolk Expansion!)

beaver arms dealers, unflagging felines, sinister muppet-pluckers, a raccoon ronin
A long time ago in a forest far, far away...

This week we're proud to present our review of Root, which is surely the board game industry's new beau. A grand, inventive game of cat and mouse, as well fox and bird, and - should you buy the Riverfolk expansion - beaver and lizard.

As Quinns says in the review, everybody involved in this production needs to take a bow. But should you buy it? Click play and find out...


Review: Welcome To…

roland wright, y'all ready for bis, it's fine the keyboard was only £7
Welcome To... made its debut in podcast #82, but now it's time for the real housewarming party: The official SU&SD review of one of the best roll'n'write games ever designed.

Are you a sharp enough architect to assemble three streets, speckle them with swimming pools, dab them with parkland and negotiate with real estate agents and contractors? You're probably not, no. But you'll have a great time trying.


Review: Champions of Midgard (and expansions!)

not them they are union, is that an ice cream, angry about peas
Did you think SU&SD only scoured new releases for the very best games? Oh goodness no. This week Paul examines Champions of Midgard, a 2015 game of running around a town, assembling a posse of dice and launching them at the biggest monster who's currently available.

But wait! There's more! Paul's also spent some time with the Dark Mountain and Valhalla expansions. He's been high, and he's been low. And we'll tell you what else- he's had a very good time.


Review: Lowlands

daddy lowlands, glassy-eyed virii, quintin speaks dutch?
This week Paul and Quinns are excited to examine Lowlands, a svelte and confident sheep farming game in the style of venerable designer Uwe Rosenberg, BUT WITH A TWIST. At the end of the game your herds might wash away in a dreadful storm.

Only one question remains. What wool they think of it?


Review: Fallout – The Board Game

hit a wasp with a pipe, have full sex with a woman, best game ever
You know what's rad? Radiation. You know what's also rad? Adventures! Fallout: The Board Game has both, which might make it the best game ever made. If only there was some way to be sure... Wait, of course! We can use the ancient art of "the review".

Huge thanks to Fantasy Flight for recently announcing this game's upcoming expansion, thereby making our delayed review relevant again. Love you! Kiss hug kiss.


Review: Container

five years, a bermuda triangle of good taste, quintin's new power strip
GOOD THINGS COME TO THOSE WHO WAIT! Container, the legendary contest of international shipping, has finally been reprinted. Inside this box are seven-inch resin container ships, it features a new module titled "The investment bank", and we've finally discovered that this game is an utter car crash.

What's that you say? None of those sound like "good things"!? Pah, our viewers are philistines.


Review: Century: Spice Road, Century: Eastern Wonders AND Century: From Sand to Sea

you'll kill us all, a tin submarine, the bathrobe of mediocrity, with a clove
Please don your protective safety goggles! It's time for some board game mad science.

In a decision that some critics are calling "A fine move," today SU&SD acts with unprecedented boldness to review three games in one video: 2017's Century: Spice Road, 2018's Century: Eastern Wonders and Century: From Sand to Sea, the game you can play if you own both previous games.

Has designer Emerson Matsuuchi pulled it off? Will the boys be anticipating the third game in the series that releases next year? And what does all of this have to do with the Spice Girls?

Click play, and find out.